R-Type Leo
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Irem
1992
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What to do when you've defeated an alien empire not once, but twice? Why, you build a mechanical planet and then undertake a daring mission to destroy its malfunctioning, homicidal supercomputer core! At least that's what humanity did in R-Type Leo, a spiritual successor but not quite sequel to the first two R-Type games. The biggest difference here is that the Force, your faithful pal and offensive/defensive sidekick, has been replaced by two floating satellites called Psy-Bits, which aim in the opposite direction of your movement and can be launched to attack enemies (mostly because the game was not originally conceived as an R-Type game). You also continue where you die (with so little fanfare you can miss that you actually died), which combines with other aspects of the game to make it a fair bit less punishing than its predecessors. Our overlay features original art elements derived from the Japanese promotional materials.

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