These overlays (sometimes known as bezels) display art on top of the game you're playing. To use them, you need a PC or Raspberry Pi (or other compatible system) running some version of MAME and the associated game software, as well as a widescreen (16x9) monitor mounted vertically. To display the overlay while playing a game, download the artwork file for that game overlay (it must have the same filename as the game), place it in the Artwork folder within your MAME directory and launch the game. (For instance, the software for the game Magic Sword is called msword.zip, so it requires a file in the Artwork directory also called msword.zip.)
All overlays are 4K resolution (2160 x 3840), and listed dimensions are for the game screen, relative to a 4K vertical monitor. The actual game screen size will depend on the resolution of your monitor.
Most of the overlays include multiple presets that let you choose the size of the game screen, access a "dark" version designed to look more like a dark arcade, and sometimes other options. To choose a preset, press Tab while running the game to bring up the MAME menu, select Video Options, and select a preset from the list.
Some overlays include Curved presets designed with a curved screen port, to better simulate the look of a CRT monitor. These presets work best if you are using a geometry shader that adds a curved look to the game screen. For an optimal experience, you may need to adjust your shaders to match the curvature of the screen shape in the overlay. If you are not using a geometry shader, you are using a shader that adds a curved bezel, or if you prefer a rectangular screen port, choose a Straight preset where applicable.
The third game in Konami's Track & Field series coincided with the 1988 Summer Olympics in Seoul, South Korea, though the game doesn't have Olympic branding. '88 Games features a combination of the events featured in the previous two games, though it mostly sticks to the running and jumping events of the original Track & Field. Though the game doesn't tread a lot of new ground, it features updated graphics and sound that kept the game relevant in the late 80s, with pseudo-3D camera angles and sampled sounds and voices.
Cyberball was a clever way to make football a bit more appealing to arcade nerds (and arcades more appealing to sports fans) – by adding robots and an exploding football. The original Cyberball cabinet featured two screens, allowing head-to-head team play that was unusual for its time. The sequel, Cyberball 2072, added new game modes and a lot more plays. Provided you have the right files, you can play any variant of Cyberball with this overlay – the single-player screen will appear where it should, and the second screen will just be invisible. (You will need to be able to access all the game's clones if you want to choose which version to play, and you may need to set your controls accordingly.)
Hyper Sports was the first sequel to Konami's button-mashing Track & Field, timed to coincide with the 1984 Summer Olympics. The game took the previous game's formula in a variety of new directions, featuring swimming, skeet shooting, gymnastics, archery, weight lifting and more, with a similar but somewhat upgraded graphic style from the original. Though the series inspired a variety of similar Olympics-inspired minigame collections on home computers and consoles, Konami's arcade originals were the among the few that required actual performance (in the form of button-mashing agility and stamina) to succeed in.
NBA Jam took arcades by storm in 1993, creating one of the first arcade mega-hits of the 90s and cementing Midway as even more of an arcade heavyweight. In addition to updating the player roster, Tournament Edition tweaked the formula to add three players per side (two can be active at once), expanded player stats, a wide range of cheats and humorous hidden characters (ranging from Mortal Kombat characters to Bill Clinton) and Tournament Mode, which banned cheats and challenged players to beat all 27 NBA teams.
NBA Showtime was the first Midway NBA game to feature 3D graphics, in the same style as the NFL Blitz series, with which it later appeared in Midway’s SportStation cabinet. The game combines many of the arcade basketball mechanics of earlier NBA Jam games with 3D graphics that were novel for the time, along with NBC branding and announcers designed to loosely resemble an NBC game broadcast. NBA Showtime adds somewhat to the existing formula with a personal foul system which awards free throws to the opposing team. Note that it can be a bit of a pain to get the game working properly depending on which version of the game and MAME you’re using, but it’s worth the effort for some late-90s arcade basketball.
Taking a page from Cyberball's "football but robots" playbook, Pigskin 621 A.D. is "football but actual Vikings and other medieval and sometimes fantasy characters, but also sort of rugby." Appearing with the tagline "Ancient Archrivals on a Rampage" (because the game's designers worked on both Arch Rivals and Rampage), Pigskin litters the field with hazards like pits, pools and logs, and encourages beating up the other team at every opportunity. Control can be difficult at times given that the game follows the ball (so your character is regularly offscreen and can be hard to find), but the game offers an amusing take on a familiar sport. The original cabinet featured light-up indicators of your team's current strategy, which are sadly non-functional in our version, but the same information appears on-screen.
One of Atari's quirkier cabinets of the 80s, Toobin' featured both an unusual all-button control scheme and a weird stretched cabinet design that evoked the laid-back aesthetic of surfing, tubing and the endless summer. Toobin' also had unusually high-res graphics for its era, which show off its beautiful waves and waterfalls. It plays best on MAME with a 6-button Street Fighter-esque layout, where you can use the outer buttons for paddling and the bottom center button for throwing cans. The biggest challenge with this one was capturing its unusual cabinet shape while still making the game playable – we took some liberties with the actual construction of the cabinet, but we think we pulled off something that feels like the original cabinet. This overlay includes several variants that balance between the huge header image, the huge control panel and a huge screen.
That frantic button-slapping sound emanating from your local 80s arcade was probably caused by Track & Field, a game that brought players the agony of defeat (and winning, really just general hand pain) across six Olympic-style events. Konami implemented the somewhat genius idea of making players quickly hit alternating buttons to make their pixelated athletes run, jump and throw, which added a level of athleticism or at least stamina to the game's two-player competition (and later led to replacement trackball controls as the buttons tended to wear out). Track & Field was one of the first arcade games to bring multiple sporting events to one game, and also helped establish Konami's trademark 80s character style that would be seen in games like Rush'n Attack, Castlevania, Contra and Double Dribble.
Get ready to wrrrrestlleeee (we’d have to pay Michael Buffer to say “rumble”) with Midway’s 1995 chair-smashing fighting game, which brought Midway’s trademark video-captured visual style to a WWF arcade game. Sort of a cross between NBA Jam’s fast-paced arcade sports action and Mortal Kombat’s competitive fighting mechanics (including the fanciful special attacks, but minus the ultraviolence), WWF WrestleMania brings pretty much everything you love and/or hate about pro wrestling into a fun and approachable package.